Learning can’t be fun, can it

J.I.L. Veugen, M. drs Lange, de

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Inspired by research by Carrie Heeter et al. and the MIT Games-to-Teach project,
we set up a small-scale empirical study on two educational games on Art aimed
at primary school children. We found that both boys and girls liked to play these
games; that one game scored better on our “fun index” and that girls had less mouse
skills and lacked certain game skills. This did not, however, affect their test score,
on the contrary, the girls improved more than the boys. To our amazement, we
also found that the girls especially anticipated to have learned less from the more
entertaining game, which might suggest that even at this early age they think that
learning cannot be fun.
Original languageEnglish
Title of host publicationGender in E-learning and Educational Games
EditorsK. Siebenhandl, M. Wagner, S. Zauchner
Place of PublicationInnsbruck/Wien/Bosen
PublisherStudienVerlag
Pages239-260
ISBN (Print)3706543656, 9783706543651
Publication statusPublished - 2007
EventInternational Conference on Gender in Educational Games and Gender Sensitive Approaches to eLearning - Innsbruck/Wien/Bosen
Duration: 6 Jul 20068 Jul 2006

Conference

ConferenceInternational Conference on Gender in Educational Games and Gender Sensitive Approaches to eLearning
Period6/07/068/07/06

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