Abstract
Inspired by research by Carrie Heeter et al. and the MIT Games-to-Teach project, we set up a small-scale empirical study on two educational games on Art aimed
at primary school children. We found that both boys and girls liked to play these games; that one game scored better on our “fun index” and that girls had less mouse
skills and lacked certain game skills. This did not, however, affect their test score,
on the contrary, the girls improved more than the boys. To our amazement, we
also found that the girls especially anticipated to have learned less from the more entertaining game, which might suggest that even at this early age they think that learning cannot be fun.
| Original language | English |
|---|---|
| Title of host publication | Gender in E-learning and Educational Games |
| Editors | K. Siebenhandl, M. Wagner, S. Zauchner |
| Publisher | StudienVerlag |
| Pages | 239-260 |
| Publication status | Published - 2007 |
Bibliographical note
in K. Siebenhandl, M. Wagner, & S. Zauchner (Eds.), Gender in E-learning and Educational Games (pp. 239-260). Innsbruck/Wien/Bosen: Studienverlag.UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
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