Massively Multiplayer Online Games on unreliable resources

Vlad Nae*, Lukas Kopfle, Radu Prodan, Alexandru Iosup

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.

Original languageEnglish
Title of host publication2012 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event2012 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012 - Venice, Italy
Duration: 22 Nov 201223 Nov 2012

Conference

Conference2012 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012
Country/TerritoryItaly
CityVenice
Period22/11/1223/11/12

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