Abstract
We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.
Original language | English |
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Title of host publication | 2012 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012 |
DOIs | |
Publication status | Published - 2012 |
Externally published | Yes |
Event | 2012 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012 - Venice, Italy Duration: 22 Nov 2012 → 23 Nov 2012 |
Conference
Conference | 2012 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012 |
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Country/Territory | Italy |
City | Venice |
Period | 22/11/12 → 23/11/12 |