Research output per year
Research output per year
Research output: Chapter in Book / Report / Conference proceeding › Conference contribution › Academic › peer-review
One of the most popular types of online games is the Minecraft-like Game (MLG), in which players can terraform the environment. MLGs currently support their many players by replicating isolated instances with limited scalability. We posit that performance variability is a key cause for the lack of scalability in MLGs and design the first benchmark that focuses on MLG performance variability, identifying specialized workloads, metrics, and processes. We conduct real-world benchmarking of MLGs, both cloud-based and self-hosted. We find environment-based workloads and cloud deployment are significant sources of performance variability: peak-latency degrades sharply to 20.7 times the arithmetic mean, and exceeds by a factor of 7.4 the performance requirements.
| Original language | English |
|---|---|
| Title of host publication | IEEE International Symposium on Performance Analysis of Systems and Software |
| Subtitle of host publication | [Proceedings] |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 147-149 |
| Number of pages | 3 |
| ISBN (Electronic) | 9781665459549 |
| ISBN (Print) | 9781665459556 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 2022 IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS 2022 - Singapore, Singapore Duration: 22 May 2022 → 24 May 2022 |
| Conference | 2022 IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS 2022 |
|---|---|
| Country/Territory | Singapore |
| City | Singapore |
| Period | 22/05/22 → 24/05/22 |
Research output: Chapter in Book / Report / Conference proceeding › Conference contribution › Academic › peer-review