Minecraft in support of teaching sustainable spatial planning in secondary education lessons learned from the Marker Wadden-project

M. Opmeer, E. Dias, B. De Vogel, L. Tangerman, H. J. Scholten

Research output: Chapter in Book / Report / Conference proceedingConference contributionProfessional

Abstract

In this article, we have assessed the educational affordances of Minecraft to teach school children about sustainable spatial planning. Specifically, we carefully examined the expectations and experiences of the learners and the teachers of this digital game as an educational tool for spatial planning purposes. The results of this explorative study confirm the educational potential of Minecraft. However, connection problems and digital vandalism ('griefing') by other players may seriously hinder the learning process. Moreover, it is advised to start with traditional design materials (e.g., paper and pencil) before working in Minecraft, as learners may find it restricting to be able to build with rectangular blocks only.

Original languageEnglish
Title of host publicationCSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education
PublisherSciTePress
Pages316-321
Number of pages6
Volume1
ISBN (Electronic)9789897582912
Publication statusPublished - 2018
Event10th International Conference on Computer Supported Education, CSEDU 2018 - Funchal, Madeira, Portugal
Duration: 15 Mar 201817 Mar 2018

Conference

Conference10th International Conference on Computer Supported Education, CSEDU 2018
Country/TerritoryPortugal
CityFunchal, Madeira
Period15/03/1817/03/18

Keywords

  • Digital Game-Based Learning
  • Expectations
  • Experiences
  • Minecraft
  • Sustainable Patial Planning

Fingerprint

Dive into the research topics of 'Minecraft in support of teaching sustainable spatial planning in secondary education lessons learned from the Marker Wadden-project'. Together they form a unique fingerprint.

Cite this