Abstract
We conducted an experiment in a high-immersive virtual reality environment to study the effect of the presence of a virtual observer on cheating behavior. Participants were placed in a virtual room and played 30 rounds of a cheating game without a chance of their cheating being detected. We varied whether or not a virtual observer (an avatar) was present in the room, and, if so, whether the avatar was actively staring at the decision maker or passively seated in a corner watching his smartphone. Results display significantly less cheating with an active than with a passive avatar, but not less cheating than in a control condition without an avatar. This suggests that an active (virtual) observer can intensify reputational concerns, but that the presence of someone passive and uninterested may actually alleviate such concerns.
Original language | English |
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Pages (from-to) | 961-978 |
Number of pages | 18 |
Journal | Experimental Economics |
Volume | 23 |
Issue number | 4 |
DOIs | |
Publication status | Published - Dec 2020 |
Funding
We would like to thank conference participants at TIBER 2017, VR Workshop Aachen 2017 and M-BEES 2018 for valuable comments. We would also like to thank the development team of the DAF Technology lab: Anton Sluijtman, Rob Vossen, Hans van den Dool, Erwin Peters and Dineke Kolen. The DAF Technology Lab is partially funded by a philanthropic donation from the PACCAR foundation/DAF Trucks, and with funding from the European Union, OP Zuid, the Ministry of Economic Affairs, the Province of Noord-Brabant and the municipalities of Tilburg and Gilze Rijen (PROJ-00076) awarded to Tilburg University. The usual exculpations apply.
Keywords
- Cheating
- Virtual reality experiment
- Watching eyes effect