Abstract
Exploration games are games where agents (or robots) need to search resources and retrieve these resources. In principle, performance in such games can be improved either by adding more agents or by exchanging more messages. However, both measures are not free of cost and it is important to be able to assess the trade-off between these costs and the potential performance gain. The focus of this paper is on improving our understanding of the performance gain that can be achieved either by adding more agents or by increasing the communication load. Performance gain moreover is studied by taking several other important factors into account such as environment topology and size, resource-redundancy, and task size. Our results suggest that there does not exist a decision function that dominates all other decision functions, i.e. is optimal for all conditions. Instead we find that (i) for different team sizes and communication strategies different agent decision functions perform optimal, and that (ii) optimality of decision functions also depends on environment and task parameters. We also find that it pays off to optimize for environment topologies.
Original language | English |
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Title of host publication | ICAART 2018 - Proceedings of the 10th International Conference on Agents and Artificial Intelligence |
Editors | Ana Paula Rocha, Jaap van den Herik |
Publisher | SciTePress |
Pages | 221-230 |
Number of pages | 10 |
Volume | 2 |
ISBN (Electronic) | 9789897582752 |
DOIs | |
Publication status | Published - Jan 2018 |
Externally published | Yes |
Event | 10th International Conference on Agents and Artificial Intelligence, ICAART 2018 - Funchal, Madeira, Portugal Duration: 16 Jan 2018 → 18 Jan 2018 |
Conference
Conference | 10th International Conference on Agents and Artificial Intelligence, ICAART 2018 |
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Country/Territory | Portugal |
City | Funchal, Madeira |
Period | 16/01/18 → 18/01/18 |
Keywords
- Communication
- Exploration Game
- Performance
- Resource Redundancy
- Task Size
- Team Size
- Topology