Performance study of mixed reality for edge computing

Klervie Toczé, Johan Lindqvist, Simin Nadjm-Tehrani

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Edge computing is a recent paradigm where computing resources are placed close to the user, at the edge of the network. This is a promising enabler for applications that are too resource-intensive to be run on an end device, but at the same time require too low latency to be run in a cloud, such as for example mixed reality (MR). In this work, we present MR-Leo, a prototype for creating an MR-enhanced video stream. It enables offloading of the point cloud creation and graphic rendering at the edge. We study the performance of the prototype with regards to latency and throughput in five different configurations with different alternatives for the transport protocol, the video compression format and the end/edge devices used. The evaluations show that UDP and MJPEG are good candidates for achieving acceptable latency and that the design of the communication protocol is critical for offloading video stream analysis to the edge.
Original languageEnglish
Title of host publicationUCC 2019 - Proceedings of the 12th IEEE/ACM International Conference on Utility and Cloud Computing
PublisherAssociation for Computing Machinery, Inc
Pages285-294
ISBN (Electronic)9781450368940
DOIs
Publication statusPublished - 2 Dec 2019
Externally publishedYes
Event12th IEEE/ACM International Conference on Utility and Cloud Computing, UCC 2019 - Auckland, New Zealand
Duration: 2 Dec 20195 Dec 2019

Conference

Conference12th IEEE/ACM International Conference on Utility and Cloud Computing, UCC 2019
Country/TerritoryNew Zealand
CityAuckland
Period2/12/195/12/19

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