Abstract
Trait-state models aim to provide an encompassing view of offender decision-making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait-state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty-humility, result in intentions to aggress. Using structural equation modeling, we show how these personality traits relate to intentions to aggress via anger, fear, perceived risk, and anticipated guilt/shame. Additionally, we demonstrate superior validity of our virtual scenario over a written version of the same scenario by virtue of its ability to provide more contextual realism, to establish a stronger sense of presence, and to trigger more intense emotional states relevant to the decision situation. Implications for future decision-making research and theory are discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 406-428 |
| Number of pages | 23 |
| Journal | Criminology |
| Volume | 60 |
| Issue number | 3 |
| Early online date | 6 Mar 2022 |
| DOIs | |
| Publication status | Published - Aug 2022 |
Bibliographical note
Publisher Copyright:© 2022 The Authors. Criminology published by Wiley Periodicals LLC on behalf of American Society of Criminology.
Keywords
- aggression
- decision-making
- personality
- trait-state models
- virtual reality