Programming a Distributed System Using Shared Objects

A.S. Tanenbaum, H.E. Bal, M.F. Kaashoek

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Building the hardware for a high-performance distributed computer system is a lot easier than building its software. The authors describe a model for programming distributed systems based on abstract data types that can be replicated on all machines that need them. Read operations are done locally, without requiring network traffic. Writes can be done using a reliable broadcast algorithm if the hardware supports broadcasting; otherwise, a point-to-point protocol is used. The authors have built such a system based on the Amoeba microkernel, and implemented a language, Orca, on top of it. For Orca applications that have a high ratio of reads to writes, they measure good speedups on a system with 16 processors.
Original languageEnglish
Title of host publicationProceedings the 2nd International Symposium on High Performance Distributed Computing
PublisherIEEE
Pages5-12
DOIs
Publication statusPublished - 1993

Fingerprint

Dive into the research topics of 'Programming a Distributed System Using Shared Objects'. Together they form a unique fingerprint.

Cite this