@inproceedings{e0e41865c16f424290c89179ca85164f,
title = "Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences",
abstract = "This paper explores the integration of visual and auditory perception in real and virtual contexts, emphasizing the need for synchronized soundscapes in artistic experiences. It highlights the advancements in XR technologies (VR, AR, MR) and their impact on sensory experiences, particularly in dynamic visual arts. This study promotes a holistic approach to art, integrating multi-sensory inputs to enhance engagement and inclusivity, and explores the artistic possibilities supported by multimodal XR technologies.",
keywords = "Aesthetic Values, AR, Audience Engagement, Experience, Human Perception, Immersive Audio, Interactive Art, MR...) Technologies, Multi-sensory Art, Perceptual Stimuli, Visual Arts, XR (VR",
author = "Danzhu Li and {van der Veer}, Gerrit",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.; Workshops organized in conjunction with the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024 ; Conference date: 24-06-2024 Through 28-06-2024",
year = "2025",
doi = "10.1007/978-3-031-91760-8_14",
language = "English",
isbn = "9783031917592",
series = "Lecture Notes in Computer Science",
publisher = "Springer Nature",
pages = "210--223",
editor = "Luciana Zaina and Campos, {Jos{\'e} Creissac} and Davide Spano and Kris Luyten and Philippe Palanque and {van der Veer}, Gerrit and Achim Ebert and Humayoun, {Shah Rukh} and Vera Memmesheimer",
booktitle = "Engineering Interactive Computer Systems. EICS 2024 International Workshops, Revised Selected Papers",
address = "Switzerland",
}