Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences

Danzhu Li*, Gerrit van der Veer

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper explores the integration of visual and auditory perception in real and virtual contexts, emphasizing the need for synchronized soundscapes in artistic experiences. It highlights the advancements in XR technologies (VR, AR, MR) and their impact on sensory experiences, particularly in dynamic visual arts. This study promotes a holistic approach to art, integrating multi-sensory inputs to enhance engagement and inclusivity, and explores the artistic possibilities supported by multimodal XR technologies.

Original languageEnglish
Title of host publicationEngineering Interactive Computer Systems. EICS 2024 International Workshops, Revised Selected Papers
EditorsLuciana Zaina, José Creissac Campos, Davide Spano, Kris Luyten, Philippe Palanque, Gerrit van der Veer, Achim Ebert, Shah Rukh Humayoun, Vera Memmesheimer
PublisherSpringer Nature
Pages210-223
Number of pages14
ISBN (Electronic)9783031917608
ISBN (Print)9783031917592
DOIs
Publication statusPublished - 2025
EventWorkshops organized in conjunction with the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024 - Cagliari, Italy
Duration: 24 Jun 202428 Jun 2024

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume15518 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameEICS: International Symposium on Engineering Interactive Computer Systems
PublisherSpringer
Volume2024

Conference

ConferenceWorkshops organized in conjunction with the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024
Country/TerritoryItaly
CityCagliari
Period24/06/2428/06/24

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Keywords

  • Aesthetic Values
  • AR
  • Audience Engagement
  • Experience
  • Human Perception
  • Immersive Audio
  • Interactive Art
  • MR...) Technologies
  • Multi-sensory Art
  • Perceptual Stimuli
  • Visual Arts
  • XR (VR

Fingerprint

Dive into the research topics of 'Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences'. Together they form a unique fingerprint.

Cite this