Scalable perception for BDI-agents embodied in virtual environments

Joost Van Oijen, Frank Dignum

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Virtual characters in (serious) games are increasingly required to perform complex tasks in dynamic virtual environments. The use of BDI-agents seems a good fit to realize the intelligent behavior for virtual characters. However, although perception is part of the BDI model, it is not really geared towards real time virtual environments. In this paper we present a framework for perceptual attention for BDIagents embodied in a virtual environment in the scope of a middleware for connecting a multi-agent system and a game engine. Attention for agents is controlled using an underlying subscription mechanism for sensing the environment. Evaluations are provided based on an implemention of the framework. © 2011 IEEE.
Original languageEnglish
Title of host publicationProceedings - 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2011
Pages46-53
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2011 - , France
Duration: 22 Aug 201127 Aug 2011

Conference

Conference2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2011
Country/TerritoryFrance
Period22/08/1127/08/11

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