serious games in a social context

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Abstract

This paper reports about a newly developed course on serious gaming, with as a special focus behavioral change in a social or societal context. The purpose of this paper is to share our insights and references so that educational institutes may find inspiration to develop courses in serious gaming along this line. In the paper, we provide references to theoretical backgrounds, an overview of the structure and ingredients of the course, as well as a description of a game design workshop, with civic order as it's main theme, based on a case study of an actual problem area in the city of Amsterdam.
Keywords and phrases: serious games, education, game design
Original languageEnglish
Title of host publicationGame-On 2012 -- 13th Int Conf on Intelligent Games and Simulation, Malaga Spain
EditorsA.J. Fernandez-Leva
Place of PublicationGenth Belgium
PublisherEurosis-ETI
Pages8-13
ISBN (Print)9789077381748
Publication statusPublished - 2012
EventGame-On 2012 13th Int Conf on Intelligent Games and Simulation, Malaga Spain - Genth Belgium
Duration: 14 Nov 201216 Nov 2012

Conference

ConferenceGame-On 2012 13th Int Conf on Intelligent Games and Simulation, Malaga Spain
Period14/11/1216/11/12

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