Social agents for serious games

Joost Van Oijen, Frank Dignum

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

In this paper we propose the use of a shared social context to facilitate agent perception of social dynamics within a virtual environment. We argue that through a shared context it can be more feasible to equip agents with social behaviors and reasoning rules for social intelligence, better suited for real-time constrained serious games with multiple agents. Copyright © 2013, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
Original languageEnglish
Title of host publication12th International Conference on Autonomous Agents and Multiagent Systems 2013, AAMAS 2013
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Pages1127-1128
Publication statusPublished - 2013
Externally publishedYes
Event12th International Conference on Autonomous Agents and Multiagent Systems 2013, AAMAS 2013 - Saint Paul, MN, United States
Duration: 6 May 201310 May 2013

Conference

Conference12th International Conference on Autonomous Agents and Multiagent Systems 2013, AAMAS 2013
Country/TerritoryUnited States
CitySaint Paul, MN
Period6/05/1310/05/13

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