Social practices for social driven conversations in serious games

Agnese Augello, Manuel Gentile, Frank Dignum

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
Original languageEnglish
Title of host publicationGames and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers
EditorsR. Veltkamp, A. de Gloria
PublisherSpringer Verlag
Pages100-110
ISBN (Print)9783319402154
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event4th International Conference on Games and Learning Alliance, GALA 2015 - Rome, Italy
Duration: 9 Dec 201511 Dec 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Games and Learning Alliance, GALA 2015
Country/TerritoryItaly
CityRome
Period9/12/1511/12/15

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