Testing the effects of a virtual reality game for aggressive impulse management: A preliminary randomized controlled trial among forensic psychiatric outpatients

Danique Smeijers*, Erik H. Bulten, Robbert Jan Verkes, Sander L. Koole

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Prior laboratory experiments among healthy samples found that training avoidance movements to angry faces may lower anger and aggression, especially people high in trait anger. To enrich this training and make it more suitable for clinical applications, the present researchers developed it into a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME). The current study examined the effects of this training in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems (N = 30). In addition to the aggression replacement training, patients played either the VR-GAIME or a control game. Aggressive behavior was measured pre-, half-way, and post-treatment via self-report and clinicians ratings. No difference was found between the VR-GAIME and the control game. However, the participants reported gaining more insight into their own behavior and that of others. Future VR intervention tools in clinical settings may capitalize more on their benefits for self-reflection within interpersonal settings.

Original languageEnglish
Article number1484
Pages (from-to)1-21
Number of pages21
JournalBrain sciences
Volume11
Issue number11
DOIs
Publication statusPublished - 10 Nov 2021

Bibliographical note

Funding Information:
Funding: This research was funded by a NWO Open Competition project (406.18.GO.024) and a Consolidator Grant (ERC-2011-StG_20101124) and Proof of Concept Grant (PoC 693623 ART) from the European Research Council awarded to S.L.K.

Publisher Copyright:
© 2021 by the authors. Licensee MDPI, Basel, Switzerland.

Funding

Funding: This research was funded by a NWO Open Competition project (406.18.GO.024) and a Consolidator Grant (ERC-2011-StG_20101124) and Proof of Concept Grant (PoC 693623 ART) from the European Research Council awarded to S.L.K.

FundersFunder number
Horizon 2020 Framework Programme693623
European Research Council
Nederlandse Organisatie voor Wetenschappelijk Onderzoek406.18, GO.024, ERC-2011-StG_20101124, PoC 693623 ART

    Keywords

    • Aggressive behavior
    • Intervention
    • Motivational modification
    • VR

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