Abstract
Healthcare practitioners often use distraction techniques to ease children's anxiety during blood draws. This study explored the effectiveness of a social robot, Softbank Robotics NAO, in reducing anxiety and pain for children aged 4-12 during blood draws. The robot engaged with children using behaviors tailored to the children's age. Interestingly, results indicated the robot significantly increased anxiety, but pain levels remained unchanged. We argue that this effect may result from the robot's novelty and that, over the long term, the robot could have a positive impact on anxiety, consistent with other studies. This research underscores the potential of social robots to alleviate children's anxiety in medical procedures, enhancing patient experience in pediatric healthcare.
Original language | English |
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Title of host publication | IDC '24 |
Subtitle of host publication | Proceedings of the 23rd Annual ACM Interaction Design and Children Conference |
Publisher | Association for Computing Machinery, Inc |
Pages | 776-780 |
Number of pages | 5 |
ISBN (Electronic) | 9798400704420 |
DOIs | |
Publication status | Published - 2024 |
Event | 23rd Annual ACM Interaction Design and Children Conference, IDC 2024 - Delft, Netherlands Duration: 17 Jun 2024 → 20 Jun 2024 |
Publication series
Name | Proceedings of ACM Interaction Design and Children Conference |
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Conference
Conference | 23rd Annual ACM Interaction Design and Children Conference, IDC 2024 |
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Country/Territory | Netherlands |
City | Delft |
Period | 17/06/24 → 20/06/24 |
Bibliographical note
Publisher Copyright:© 2024 Owner/Author.
Keywords
- Interactive Storytelling
- Language Learning
- Robot Tutors
- Social Robots