The effect of gender, native English speaking, and age on game genre preference and gaming motivations

Shoshannah Tekofsky*, Paul Miller, Pieter Spronck, Kevin Slavin

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review


Gender, native English speaking, and age significantly effect game genre preference and gaming motivations. Ordinary Least Squares (OLS) regression shows they explain 5 %–10% of the variance in game genre preference and up to 7% in gaming motivation. Gender coefficients show males prefer the competition-based First Person Shooter (FPS) games while females prefer the immersion-based Massively Multiplayer Online Role Playing Games (MMORPG). Native English speaking coefficients show native English speakers prefer the text-heavy MMORPGs, while non-Native English speakers prefer the text-light Multiplayer Online Battle Arenas (MOBA) and FPS games. Age coefficients show younger players prefer MOBAs, while older players prefer FPS games. When it comes to gaming motivation, males are more driven by competition, while females are more driven by immersion and social motivations. Native English speaking only factors into two motivations related to immersion. Age coefficients show that gaming motivation decreases across the board as players grow older.

Original languageEnglish
Title of host publicationIntelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Revised Selected Papers
EditorsRonald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani
PublisherSpringer Verlag
Number of pages6
ISBN (Print)9783319496153
Publication statusPublished - 1 Jan 2017
Externally publishedYes
Event8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 - Utrecht, Netherlands
Duration: 28 Jun 201630 Jun 2016

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
ISSN (Print)1867-8211


Conference8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016


  • Age
  • English
  • Gender
  • Motivation
  • Video games

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