The effectiveness of the serious game "Broodles" for siblings of children with intellectual disabilities and/or visual impairment: study protocol for a randomized controlled trial

Linda K.M. Veerman*, Agnes M. Willemen, Suzanne D.M. Derks, Anjet A.J. Brouwer-van Dijken, Paula S. Sterkenburg

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

BACKGROUND: Siblings of children with disabilities also need support. However, there are only a few evidence-based interventions for these siblings. The current study aims to assess the effectiveness of a newly developed serious game for young siblings of children with intellectual disability (ID) and/or visual impairment (VI). This serious game is hypothesized to improve sibling's quality of life, adjustment to their brother's or sister's disability, and multiple aspects of psychosocial well-being.

METHODS: The intervention consists of a serious game called "Broodles" (in Dutch: "Broedels") that helps children to recognize and deal with thoughts, feelings, and difficult situations. The game consists of eight 20-minute levels that all have the same structure with eight game elements. Each level addresses a domain of sibling quality of life and combines animations, mini-documentaries, fun mini-games, and multiple-choice questions. In addition to the game, siblings make a worksheet after playing each level. In order to support the child, the parents or caregivers receive a short brochure with information and tips. The effectiveness of the intervention will be investigated among a sample of 154 children aged 6-9 years and their parents or caregivers, using a two-arm parallel RCT design. The experimental group will play the serious game "Broodles" over a period of 4 weeks, whereas the control group will be placed on a waiting list. Assessments will take place at three time points: pre-test (week 1), post-test (week 5), and follow-up (weeks 12-14). At each timepoint, children and parents will complete several questionnaires on quality of life and different aspects of psychosocial well-being. In addition, children will make drawings to assess the sibling relationship. Next to that, parents and children will answer closed and open-ended questions about the sibling adjustment to their brother or sister's disability. Finally, parents and children will evaluate the serious game through closed and open-ended questions.

DISCUSSION: This study contributes to the knowledge about sibling interventions and serious games. Additionally, if the serious game is proven to be effective, it will be a readily available, easily accessible, and free of charge intervention for siblings.

TRIAL REGISTRATION: ClinicalTrials.gov, NCT05376007, registered prospectively on April 21, 2022.

Original languageEnglish
Article number336
Pages (from-to)1-18
Number of pages18
JournalTrials
Volume24
Issue number1
DOIs
Publication statusPublished - 17 May 2023

Bibliographical note

Funding Information:
The research is funded as part of the Academic Lab “Social Relations and Attachment” (project number 641001101) by The Netherlands Organization for Health Research and Development ZonMw, Den Haag, the Netherlands. The funding body does not have any competing interests.

Publisher Copyright:
© 2023, The Author(s).

Funding

The research is funded as part of the Academic Lab “Social Relations and Attachment” (project number 641001101) by The Netherlands Organization for Health Research and Development ZonMw, Den Haag, the Netherlands. The funding body does not have any competing interests.

FundersFunder number
Netherlands Organization for Health Research and Development ZonMw, Den Haag

    Keywords

    • Intellectual disability
    • Psychosocial well-being
    • Quality of life
    • Serious game
    • Siblings
    • Visual impairment

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