At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the "Holodeck" ® idea of interactive storytelling. We report exploratory experiments on the user experience in a 'classic', foundational application of interactive storytelling, "Façade" (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure game "Fahrenheit". A total of N = 148 participants used one of the systems interactively or watched a pre-recorded video sequence of the application without interactive involvement. Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity (mostly in "Façade") and to differ substantially across the systems, with "Façade" achieving a stronger connection between interactive use and the resulting profile of entertainment experiences. © 2011 Springer-Verlag.
Bibliographical noteProceedings title: Entertainment Computing – Proceedings of the 10th International Conference on Entertainment Computing
Place of publication: Berlin
Editors: J. Anacleto, S. Fels, N. Graham, B. Kapralos, M. Seif El-Nasr, K. Stanley
Roth, C., Klimmt, C., Vermeulen, I. E., & Vorderer, P. A. (2011). The experience of Interactive Storytelling: Comparing „Fahrenheit“ with „Facade“. Lecture Notes in Computer Science, 6972, 13-21. https://doi.org/10.1007/978-3-642-24500-8_2