The experience of Interactive Storytelling: Comparing „Fahrenheit“ with „Facade“.

C. Roth, C. Klimmt, I.E. Vermeulen, P.A. Vorderer

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At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the "Holodeck" ® idea of interactive storytelling. We report exploratory experiments on the user experience in a 'classic', foundational application of interactive storytelling, "Façade" (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure game "Fahrenheit". A total of N = 148 participants used one of the systems interactively or watched a pre-recorded video sequence of the application without interactive involvement. Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity (mostly in "Façade") and to differ substantially across the systems, with "Façade" achieving a stronger connection between interactive use and the resulting profile of entertainment experiences. © 2011 Springer-Verlag.
Original languageEnglish
Pages (from-to)13-21
JournalLecture Notes in Computer Science
Publication statusPublished - 2011
EventICEC 2011, Vancouver - Berlin
Duration: 1 Jan 20111 Jan 2011

Bibliographical note

Proceedings title: Entertainment Computing – Proceedings of the 10th International Conference on Entertainment Computing
Publisher: Springer
Place of publication: Berlin
Editors: J. Anacleto, S. Fels, N. Graham, B. Kapralos, M. Seif El-Nasr, K. Stanley


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