The future of books and reading in HCI

Mohammad Obaid, Ilgim Veryeri Alaca, Paweł W. Wozniak, Lars Lischke, Mark Billinghurst

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Technology is fundamentally changing the reading experience and book design. While the invention of industry-scale printing transformed books into a mass product, interactive technology enables new types of engagement during reading. Books can have multifarious form factors; their visual representation can change in accordance to the environment and user needs. The aim of the workshop is to discuss emerging interactive book-related technologies (e.g. Augmented Reality or Tangible Interfaces) and elaborate on methodologies that can be used to evaluate content and the interplay between form and content. The workshop will investigate how novel technologies can inspire, support and enrich the reading experience.

Original languageEnglish
Title of host publicationProceedings of the 9th Nordic Conference on Human-Computer Interaction
Subtitle of host publicationGame-Changing Design, NordiCHI 2016
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450347631
DOIs
Publication statusPublished - 23 Oct 2016
Externally publishedYes
Event9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 - Gothenburg, Sweden
Duration: 23 Oct 201627 Oct 2016

Publication series

NameACM International Conference Proceeding Series
Volume23-27-October-2016

Conference

Conference9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016
CountrySweden
CityGothenburg
Period23/10/1627/10/16

Keywords

  • Book
  • HCI.
  • Interactive
  • Reading
  • Technology

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