The guilty couch potato: The role of negative emotions in reducing recovery through media use

L Reinecke, T. Hartmann, A.L. Eden

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

This article addresses ego depletion as a mechanism influencing media-based stress recovery processes. Using structural equation modeling, relationships between ego depletion, procrastination, guilt, enjoyment, vitality, and recovery experience were tested using data from an online survey (N=471). Results suggest that ego depletion may increase the risk of negatively appraising the use of interactive (video games) and noninteractive (television) entertaining media as a form of procrastination. The resulting guilt is negatively related to the recovery experience associated with using entertainment. Therefore, ego-depleted individuals may benefit less from the psychological recovery potential of entertainment media, despite their greater need for recovery. These findings are an important step in understanding the pivotal role of appraisal processes for media-induced recovery and the entertainment experience. © 2014 International Communication Association.
Original languageEnglish
Pages (from-to)569-589
Number of pages21
JournalJournal of Communication
Volume64
Issue number4
DOIs
Publication statusPublished - 2014

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emotion
entertainment
Recovery
guilt
international communication
experience
computer game
online survey
television
Television
Media Use
Emotion
Ego
Communication
Entertainment
Guilt

Cite this

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title = "The guilty couch potato: The role of negative emotions in reducing recovery through media use",
abstract = "This article addresses ego depletion as a mechanism influencing media-based stress recovery processes. Using structural equation modeling, relationships between ego depletion, procrastination, guilt, enjoyment, vitality, and recovery experience were tested using data from an online survey (N=471). Results suggest that ego depletion may increase the risk of negatively appraising the use of interactive (video games) and noninteractive (television) entertaining media as a form of procrastination. The resulting guilt is negatively related to the recovery experience associated with using entertainment. Therefore, ego-depleted individuals may benefit less from the psychological recovery potential of entertainment media, despite their greater need for recovery. These findings are an important step in understanding the pivotal role of appraisal processes for media-induced recovery and the entertainment experience. {\circledC} 2014 International Communication Association.",
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The guilty couch potato: The role of negative emotions in reducing recovery through media use. / Reinecke, L; Hartmann, T.; Eden, A.L.

In: Journal of Communication, Vol. 64, No. 4, 2014, p. 569-589.

Research output: Contribution to JournalArticleAcademicpeer-review

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AU - Reinecke, L

AU - Hartmann, T.

AU - Eden, A.L.

PY - 2014

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N2 - This article addresses ego depletion as a mechanism influencing media-based stress recovery processes. Using structural equation modeling, relationships between ego depletion, procrastination, guilt, enjoyment, vitality, and recovery experience were tested using data from an online survey (N=471). Results suggest that ego depletion may increase the risk of negatively appraising the use of interactive (video games) and noninteractive (television) entertaining media as a form of procrastination. The resulting guilt is negatively related to the recovery experience associated with using entertainment. Therefore, ego-depleted individuals may benefit less from the psychological recovery potential of entertainment media, despite their greater need for recovery. These findings are an important step in understanding the pivotal role of appraisal processes for media-induced recovery and the entertainment experience. © 2014 International Communication Association.

AB - This article addresses ego depletion as a mechanism influencing media-based stress recovery processes. Using structural equation modeling, relationships between ego depletion, procrastination, guilt, enjoyment, vitality, and recovery experience were tested using data from an online survey (N=471). Results suggest that ego depletion may increase the risk of negatively appraising the use of interactive (video games) and noninteractive (television) entertaining media as a form of procrastination. The resulting guilt is negatively related to the recovery experience associated with using entertainment. Therefore, ego-depleted individuals may benefit less from the psychological recovery potential of entertainment media, despite their greater need for recovery. These findings are an important step in understanding the pivotal role of appraisal processes for media-induced recovery and the entertainment experience. © 2014 International Communication Association.

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