The influence of personality factors on computer game choice

Tilo Hartmann*, Christoph Klimmt

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Abstract

Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a review of related empirical studies that have been conducted so far, in which we consider the relationships between personality factors and choice of computer games. The chapter concludes with a discussion about how the empirical findings might be structured into a more coherent theoretical framework.
Original languageEnglish
Title of host publicationPlaying Video Games
Subtitle of host publicationMotives, Responses, and Consequences
EditorsPeter Vorderer, Jennings Bryant
PublisherRoutledge Taylor & Francis Group
Chapter9
Pages132-151
Number of pages20
ISBN (Print)020387370X, 9780203873700
DOIs
Publication statusPublished - 28 Mar 2006

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