Abstract
Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a review of related empirical studies that have been conducted so far, in which we consider the relationships between personality factors and choice of computer games. The chapter concludes with a discussion about how the empirical findings might be structured into a more coherent theoretical framework.
Original language | English |
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Title of host publication | Playing Video Games |
Subtitle of host publication | Motives, Responses, and Consequences |
Editors | Peter Vorderer, Jennings Bryant |
Publisher | Routledge Taylor & Francis Group |
Chapter | 9 |
Pages | 132-151 |
Number of pages | 20 |
ISBN (Print) | 020387370X, 9780203873700 |
DOIs | |
Publication status | Published - 28 Mar 2006 |