TY - JOUR
T1 - The role of customization, brand trust, and privacy concerns in advergaming
AU - Wottrich, Verena M.
AU - Verlegh, Peeter W.J.
AU - Smit, Edith G
PY - 2017
Y1 - 2017
N2 - This study investigates the effects of advergame customization features and trust in the brand advertised in the advergame on players’ brand attitude and personal information disclosure. Moreover, we examine to what extent players’ privacy concerns moderate these effects. Drawing on self-determination theory and uncertainty reduction theory, we developed and tested a game with varying levels of customization features and brand trust. Results show that customization possibilities and brand trust may have a positive influence on advergame persuasion outcomes, but this influence is strongly conditioned by consumers’ privacy concerns. When privacy concerns are low, a game containing customization features leads to a more positive brand attitude. However, when privacy concerns are high, the effect becomes negative. Additionally, we find that different levels of privacy concerns do not affect players’ responses toward high trust brands, but toward low trust brands. For low trust brands, players with high privacy concerns show more negative game responses than players with low concerns. These findings set the boundaries for several theoretical and practical implications regarding advergame effectiveness.
AB - This study investigates the effects of advergame customization features and trust in the brand advertised in the advergame on players’ brand attitude and personal information disclosure. Moreover, we examine to what extent players’ privacy concerns moderate these effects. Drawing on self-determination theory and uncertainty reduction theory, we developed and tested a game with varying levels of customization features and brand trust. Results show that customization possibilities and brand trust may have a positive influence on advergame persuasion outcomes, but this influence is strongly conditioned by consumers’ privacy concerns. When privacy concerns are low, a game containing customization features leads to a more positive brand attitude. However, when privacy concerns are high, the effect becomes negative. Additionally, we find that different levels of privacy concerns do not affect players’ responses toward high trust brands, but toward low trust brands. For low trust brands, players with high privacy concerns show more negative game responses than players with low concerns. These findings set the boundaries for several theoretical and practical implications regarding advergame effectiveness.
KW - Advergame customization
KW - Brand attitude
KW - Brand trust
KW - Personal information disclosure
KW - Privacy concerns
UR - http://www.scopus.com/inward/record.url?scp=85007293220&partnerID=8YFLogxK
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U2 - 10.1080/02650487.2016.1186951
DO - 10.1080/02650487.2016.1186951
M3 - Article
AN - SCOPUS:85007293220
SN - 0265-0487
VL - 36
SP - 60
EP - 81
JO - International Journal of Advertising
JF - International Journal of Advertising
IS - 1
ER -