TY - JOUR
T1 - Time-based tags for fiction movies: comparing experts to novices using a video labeling game
AU - Estrada, Liliana Melgar
AU - Hildebrand, Michiel
AU - de Boer, Victor
AU - van Ossenbruggen, Jacco
PY - 2017/2
Y1 - 2017/2
N2 - The cultural heritage sector has embraced social tagging as a way to increase both access to online content and to engage users with their digital collections. In this article, we build on two current lines of research. (a) We use Waisda?, an existing labeling game, to add time-based annotations to content. (b) In this context, we investigate the role of experts in human-based computation (nichesourcing). We report on a small-scale experiment in which we applied Waisda? to content from film archives. We study the differences in the type of time-based tags between experts and novices for film clips in a crowdsourcing setting. The findings show high similarity in the number and type of tags (mostly factual). In the less frequent tags, however, experts used more domain-specific terms. We conclude that competitive games are not suited to elicit real expert-level descriptions. We also confirm that providing guidelines, based on conceptual frameworks that are more suited to moving images in a time-based fashion, could result in increasing the quality of the tags, thus allowing for creating more tag-based innovative services for online audiovisual heritage.
AB - The cultural heritage sector has embraced social tagging as a way to increase both access to online content and to engage users with their digital collections. In this article, we build on two current lines of research. (a) We use Waisda?, an existing labeling game, to add time-based annotations to content. (b) In this context, we investigate the role of experts in human-based computation (nichesourcing). We report on a small-scale experiment in which we applied Waisda? to content from film archives. We study the differences in the type of time-based tags between experts and novices for film clips in a crowdsourcing setting. The findings show high similarity in the number and type of tags (mostly factual). In the less frequent tags, however, experts used more domain-specific terms. We conclude that competitive games are not suited to elicit real expert-level descriptions. We also confirm that providing guidelines, based on conceptual frameworks that are more suited to moving images in a time-based fashion, could result in increasing the quality of the tags, thus allowing for creating more tag-based innovative services for online audiovisual heritage.
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U2 - 10.1002/asi.23656
DO - 10.1002/asi.23656
M3 - Article
AN - SCOPUS:84959562117
SN - 2330-1635
VL - 68
SP - 348
EP - 364
JO - Journal of the Association for Information Science and Technology
JF - Journal of the Association for Information Science and Technology
IS - 2
ER -