Abstract
Popular online social applications hosted by social platforms serve, each, millions of interconnected users. Understanding the workloads of these applications is key in improving the management of their performance and costs. In this work, we analyse traces gathered over a period of thirty-one months for hundreds of Facebook applications. We characterize the popularity of applications, which describes how applications attract users, and the evolution pattern, which describes how the number of users changes over the lifetime of an application. We further model both application popularity and evolution, and validate our model statistically, by fitting five probability distributions to empirical data for each of the model variables. Among the results, we find that most applications reach their maximum number of users within a third of their lifetime, and that the lognormal distribution provides the best fit for the popularity distribution. © 2013 ACM
| Original language | English |
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| Title of host publication | Proceedings of the 2013 ACM/SPEC International Conference on Performance Engineering, ICPE'13, Prague, Czech Republic - April 21 - 24, 2013 |
| Pages | 319-322 |
| Number of pages | 4 |
| DOIs | |
| Publication status | Published - 2013 |
| Externally published | Yes |
| Event | 2013 4th ACM/SPEC International Conference on Performance Engineering, ICPE 2013 - Prague, Czech Republic Duration: 21 Apr 2013 → 24 Apr 2013 |
Conference
| Conference | 2013 4th ACM/SPEC International Conference on Performance Engineering, ICPE 2013 |
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| Country/Territory | Czech Republic |
| City | Prague |
| Period | 21/04/13 → 24/04/13 |
Keywords
- online social applications
- social gaming
- statistical modeling
- workload characterization
- workload model