Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students

T. Bosse, C. Gerritsen

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Serious games are increasingly being used for training of communicative skills. The main idea is to create a virtual environment in which a trainee can interact with graphically embodied virtual characters. By designing scenarios in such way that the character’s behaviour provides direct feedback on the correctness of the trainee’s choices, an interactive learning experience is created. This paper explores the potential of this approach in the domain of law enforcement. A prototype has been developed of a serious game that enables police academy students to train their communicative skills. A pilot study with 41 students has been conducted. The results show that this is a promising instrument for education in this domain, but also point out several suggestions for improvement.
Original languageEnglish
Title of host publicationIntelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers
PublisherSpringer Verlag
Pages13-22
Volume178
ISBN (Print)978-3-319-49615-3
DOIs
Publication statusPublished - 2016

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
PublisherSpringer

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