Abstract
In this paper we introduce the first results from the multidisciplinary Smart Sports Exercises project. Building on a thorough background and the aims of the project, we present our approach and discuss the outcomes of a context analysis and the first design iterations. We propose a model spanning the known ‘Augmenting to Transforming’ sports dimension, and add a dimension spanning ‘Skill-specific to Integrative’ exercises, and finish with the description and rationale for six interactive concepts that will form the basis for the next phase of the project.
| Original language | English |
|---|---|
| Title of host publication | CHI PLAY '19 Extended Abstracts |
| Subtitle of host publication | Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 619-630 |
| Number of pages | 12 |
| ISBN (Electronic) | 9781450368711 |
| ISBN (Print) | 9781450368711 |
| DOIs | |
| Publication status | Published - Oct 2019 |
| Event | CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play - Barcelon, Spain Duration: 22 Oct 2019 → 25 Oct 2019 |
Conference
| Conference | CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play |
|---|---|
| Country/Territory | Spain |
| City | Barcelon |
| Period | 22/10/19 → 25/10/19 |
Keywords
- Interaction Design
- Interaction Technology
- LED Video Floor
- Sport
- Training
- Volleyball
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