Towards supporting millions of users in modifiable virtual environments by redesigning minecraft-like games as serverless systems

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Abstract

How can Minecraft-like games become scalable cloud services? Hundreds of Minecraft-like games, that is, games acting as modifiable virtual environments (MVEs), are currently played by over 100 million players, but surprisingly they do not scale and are frequently not published as cloud services. We envision a new architecture for large-scale MVEs, supporting much larger numbers of concurrent users by scaling up and out using serverless technology. In our vision, developers focus on the game (business) logic, while cloud providers manage resource management and scheduling (RMS) and guarantee non-functional properties. We provide a definition for MVEs, model their services and deployments, present a vision for large-scale MVEs architected as serverless systems, and suggest concrete steps towards realizing this vision.

Original languageEnglish
Title of host publicationProceedings of the 12th USENIX Workshop on Hot Topics in Cloud Computing
PublisherUSENIX
Pages1-9
Number of pages9
Publication statusPublished - Aug 2020
Event12th USENIX Workshop on Hot Topics in Cloud Computing, HotCloud 2020, co-located with USENIX ATC 2020 - Virtual, Online
Duration: 13 Jul 202014 Jul 2020

Conference

Conference12th USENIX Workshop on Hot Topics in Cloud Computing, HotCloud 2020, co-located with USENIX ATC 2020
CityVirtual, Online
Period13/07/2014/07/20

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