Abstract
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage. By providing a mixture of utilitarian and hedonic value, virtual worlds represent an emerging class of multipurpose information systems (MPIS). Previous research seems to fall short in explaining MPIS adoption, especially since key extrinsic and intrinsic motivators are not considered. Drawing upon IT adoption research, motivation theory and the consumer behavior literature, this research extends available works and provides insight into the influence and roles of extrinsic and intrinsic motivation. Hypotheses are postulated and tested using a sample of 1627 users of the virtual world Second Life. The results confirm the majority of the hypotheses and support the comprehensive model. The findings indicate instantaneous effects of extrinsic and intrinsic motivation, and highlight reinforcing effects of intrinsic motivation. Implications for research and practice are discussed.
Original language | English |
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Title of host publication | 17th European Conference on Information Systems, ECIS 2009 |
Publication status | Published - 2009 |
Event | 17th European Conference on Information Systems, ECIS 2009 - Verona, Italy Duration: 8 Jun 2009 → 10 Jun 2009 |
Conference
Conference | 17th European Conference on Information Systems, ECIS 2009 |
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Country/Territory | Italy |
City | Verona |
Period | 8/06/09 → 10/06/09 |
Keywords
- Adoption behavior
- Entertainment value
- Escapism
- Extrinsic motivation
- Intrinsic motivation
- Multipurpose information system
- Virtual worlds
- Visual attractiveness