It remains a challenge with current state of the art technology to use BDI agents to control real-time, dynamic and complex environments. We report on our effort to connect the Goal agent programming language to the real-time game Unreal Tournament 2004. BDI agents provide an interesting alternative to control bots in a game such as Unreal Tournament to more reactive styles of controlling such bots. Establishing an interface between a language such as Goal and Unreal Tournament, however, poses many challenges. We focus in particular on the design of a suitable and reusable interface to manage agent-bot interaction and argue that the use of a recent toolkit for developing an agent-environment interface provides many advantages. We discuss various issues related to the abstraction level that fits an interface that connects high-level, logic-based BDI agents to a real-time environment, taking into account some of the performance issues.