TY - GEN
T1 - Using generative adversarial networks to develop a realistic human behavior simulator
AU - el Hassouni, Ali
AU - Hoogendoorn, Mark
AU - Muhonen, Vesa
PY - 2018
Y1 - 2018
N2 - Simulation environments have proven to be very useful as testbeds for reinforcement learning (RL) algorithms. For settings where an actual human user is involved, these simulation environments allow one to test out the suitability of new RL approaches without having to include real users at first. It obviously does require the simulator to have a certain degree of realism, however, realistic simulators for the behavior of humans in the health domain are rarely seen. To generate realistic behavior, the simulator could be driven by data from real users, but this might lead to privacy issues. In this paper, we propose to use Generative Adversarial Networks (GANs) for generating realistic simulation environments. In this first step, we use an existing simulator that simulates daily activities of users and the GANs are used to generate realistic sensory data that accompanies such activities. After training, the original (potentially privacy sensitive) data can be thrown away and the simulator can simply be driven by the GAN models. Results show that a model trained on real data shows similar performance on the data artificially generated by the GAN.
AB - Simulation environments have proven to be very useful as testbeds for reinforcement learning (RL) algorithms. For settings where an actual human user is involved, these simulation environments allow one to test out the suitability of new RL approaches without having to include real users at first. It obviously does require the simulator to have a certain degree of realism, however, realistic simulators for the behavior of humans in the health domain are rarely seen. To generate realistic behavior, the simulator could be driven by data from real users, but this might lead to privacy issues. In this paper, we propose to use Generative Adversarial Networks (GANs) for generating realistic simulation environments. In this first step, we use an existing simulator that simulates daily activities of users and the GANs are used to generate realistic sensory data that accompanies such activities. After training, the original (potentially privacy sensitive) data can be thrown away and the simulator can simply be driven by the GAN models. Results show that a model trained on real data shows similar performance on the data artificially generated by the GAN.
KW - Simulation
KW - Generative adversarial networks
KW - Reinforcement learning
KW - Deep learning
KW - e-Health
UR - https://www.scopus.com/pages/publications/85056465098
UR - https://www.scopus.com/pages/publications/85056465098#tab=citedBy
U2 - 10.1007/978-3-030-03098-8_32
DO - 10.1007/978-3-030-03098-8_32
M3 - Conference contribution
AN - SCOPUS:85056465098
SN - 9783030030971
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 476
EP - 483
BT - PRIMA 2018: Principles and Practice of Multi-Agent Systems
A2 - Oren, Nir
A2 - Sakurai, Yuko
A2 - Noda, Itsuki
A2 - Cao Son, Tran
A2 - Miller, Tim
A2 - Savarimuthu, Bastin Tony
PB - Springer/Verlag
T2 - 21st International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2018
Y2 - 29 October 2018 through 2 November 2018
ER -