Virtual Reality and Creativity: How do Immersive Environments Stimulate the Brain during Creative Idea Generation?

Laura Josephine Hagedorn, Alwin De Rooij, Maryam Alimardani

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Virtual Reality (VR) environments are promising creativity support tools that can be designed to enhance factors related to the creative process such as immersion, engagement, and flow. However, it is still unclear how brain responses associated with creativity are influenced by VR. To address this gap, we collected EEG signals from 21 participants during a creative idea generation task in two conditions; 2D Screen vs. 3D VR. The EEG power in the alpha (8-13 Hz), beta (13-30 Hz), and gamma (30-45 Hz) frequency bands were compared. The results showed that participants experienced higher enjoyment, immersion, and temporal dissociation in the 3D VR condition. Additionally, a significant increase of oscillations in the high-frequency bands of beta and gamma was observed in VR. The findings suggest that VR can induce a more pronounced sense of flow that is associated with distinct brain activation patterns.
Original languageEnglish
Title of host publicationCHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450394222
DOIs
Publication statusPublished - 19 Apr 2023
Externally publishedYes
Event2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany
Duration: 23 Apr 202328 Apr 2023

Conference

Conference2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23

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