Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction

Felix Reer*, Lars Ole Wehden, Robin Janzik, Wai Yen Tang, Thorsten Quandt

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

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Abstract

Based on self-determination theory, the current laboratory experiment investigates how the use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that playing the VR version offers a more naturally mapped playing experience than playing the non-VR version of the same game. Further, we assume that natural mapping is positively related to autonomy and competence need satisfaction, which in turn will predict higher levels of game enjoyment. One hundred thirty-three participants either played the non-VR or the VR version of the game The Elder Scrolls V: Skyrim. We found that playing the VR version induced higher levels of game enjoyment than playing the non-VR version. Path analysis affirmed our assumption that VR technology can increase game enjoyment via natural mapping and the resulting satisfaction of competence and autonomy needs. Implications of these findings for games research and game design are discussed.

Original languageEnglish
Article number107242
Pages (from-to)1-9
Number of pages9
JournalComputers in Human Behavior
Volume132
Early online date17 Feb 2022
DOIs
Publication statusPublished - Jul 2022

Bibliographical note

Funding Information:
The authors would like to thank the three anonymous reviewers for their helpful comments. Further, we would like to thank Patrick Williams, Valentin D?ring and Steve Bernard for their help with setting up and conducting some of the field work.

Publisher Copyright:
© 2022 Elsevier Ltd

Keywords

  • Game enjoyment
  • Laboratory experiment
  • Natural mapping
  • Need satisfaction
  • Self-determination theory
  • Virtual reality

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