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Virtual reflexes

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including emotions, gaze, and keeping distance. The behavior must be realistic and real-time. Current approaches are usually based on heavy information processing in terms of behavior planning, scripting of behavior and use of predefined animations. We believe this limits the directness of human bodily reflexes and causes unrealistic responses and delay. We propose to investigate virtual reflexes as concurrent sensory-motor processes to control individual parts of the virtual actor's skeleton with a body integrity model that keeps the effects coherent. We explain how emotion and cognitive modulation could be embedded, and give an example description of the interplay between emotion and a reflex. © 2014 Springer International Publishing Switzerland.
Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 14th International Conference, IVA 2014, Proceedings
PublisherSpringer Verlag
Pages222-231
ISBN (Print)9783319097664
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event14th International Conference on Intelligent Virtual Agents, IVA 2014 - , United States
Duration: 27 Aug 201429 Aug 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Intelligent Virtual Agents, IVA 2014
Country/TerritoryUnited States
Period27/08/1429/08/14

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