TY - GEN
T1 - VR [we are] Training -Workshop on Collaborative Virtual Training for Challenging Contexts
AU - Regal, Georg
AU - Schrom-Feiertag, Helmut
AU - Nguyen, Quynh
AU - Aust, Marco
AU - Murtinger, Markus
AU - Smit, Dorothé
AU - Tscheligi, Manfred
AU - Billinghurst, Mark
PY - 2022
Y1 - 2022
N2 - Virtual reality provides great opportunities to simulate various environments and situations as reproducible and controllable training environments. Training is an inherently collaborative effort, with trainees and trainers working together to achieve specific goals. Recently, we have seen considerable effort to use virtual training environments (VTEs) in many demanding training contexts, e.g. police training, medical first responder training, firefighter training etc. For such contexts, trainers and trainees must undertake various roles as supervisors, adaptors, role players, and observers in training, making collaboration complex, but essential for training success. These social and multi-user aspects for collaborative VTEs have received little investigation so far. Therefore, we propose this workshop to discuss the potential and perspectives of VTEs for challenging training settings. In a one-day online workshop, researchers and practitioners will jointly develop a research agenda on how currently underrepresented aspects of social and collaborative work can be integrated into VR-supported training. This workshop will focus on two themes: (1) Multi-sensory experience: novel collaborative interfaces for VTEs (e.g. joint use of tangible devices, strategies for preventing simulator-induced negative effects); (2) Multi-user interaction: collaboration in VTEs between trainers (two trainers run a scenarios jointly), trainers and trainees /the trainer controls the scenario for a trainee), and trainees with each other (e.g. two trainees solve an exercise together)
AB - Virtual reality provides great opportunities to simulate various environments and situations as reproducible and controllable training environments. Training is an inherently collaborative effort, with trainees and trainers working together to achieve specific goals. Recently, we have seen considerable effort to use virtual training environments (VTEs) in many demanding training contexts, e.g. police training, medical first responder training, firefighter training etc. For such contexts, trainers and trainees must undertake various roles as supervisors, adaptors, role players, and observers in training, making collaboration complex, but essential for training success. These social and multi-user aspects for collaborative VTEs have received little investigation so far. Therefore, we propose this workshop to discuss the potential and perspectives of VTEs for challenging training settings. In a one-day online workshop, researchers and practitioners will jointly develop a research agenda on how currently underrepresented aspects of social and collaborative work can be integrated into VR-supported training. This workshop will focus on two themes: (1) Multi-sensory experience: novel collaborative interfaces for VTEs (e.g. joint use of tangible devices, strategies for preventing simulator-induced negative effects); (2) Multi-user interaction: collaboration in VTEs between trainers (two trainers run a scenarios jointly), trainers and trainees /the trainer controls the scenario for a trainee), and trainees with each other (e.g. two trainees solve an exercise together)
UR - https://www.scopus.com/pages/publications/85129699514
U2 - 10.1145/3491101.3503710
DO - 10.1145/3491101.3503710
M3 - Conference contribution
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1
EP - 6
BT - CHI EA 2022
PB - Association for Computing Machinery
T2 - 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Y2 - 30 April 2022 through 5 May 2022
ER -