TY - JOUR
T1 - Which health-related problems are associated with problematic video-gaming or social media use in adolescents? A large-scale cross-sectional study
AU - Mérelle, Saskia Y.M.
AU - Kleiboer, Annet M.
AU - Schotanus, Miriam
AU - Cluitmans, Theresia L.M.
AU - Waardenburg, Cornelia M.
AU - Kramer, Danielle
AU - van de Mheen, Dike
AU - van Rooij, Antonius J.
PY - 2017/2
Y1 - 2017/2
N2 - Objective: Problematic video-gaming or social media use may seriously affect adolescents' health status. However, it is not very well known which health-related problems are most strongly related to these issues. To inform the development of prevention and intervention strategies, this study aims to gain a better understanding of the health-related problems and demographical factors associated with problematic video-gaming or social media use in early adolescence. Method: A cross-sectional analysis was performed on data collected by two Municipal Health Services in the Netherlands in 2013-2014. In this survey among youth, 21,053 students from secondary schools (mean age 14.4 years) completed a web-based questionnaire. Multivariate analyses were carried out to assess the strength of the associations between mental health problems, life-events, lifestyle and substance use as independent variables, and problematic video-gaming and problematic social media use as dependent variables. Results: Of the participating students, 5.7{%} reported problematic video-gaming and 9.1{%} problematic social media use. Problematic video-gaming was most strongly associated with conduct problems, suicidal thoughts (all medium effect sizes, OR ≥2, p{
AB - Objective: Problematic video-gaming or social media use may seriously affect adolescents' health status. However, it is not very well known which health-related problems are most strongly related to these issues. To inform the development of prevention and intervention strategies, this study aims to gain a better understanding of the health-related problems and demographical factors associated with problematic video-gaming or social media use in early adolescence. Method: A cross-sectional analysis was performed on data collected by two Municipal Health Services in the Netherlands in 2013-2014. In this survey among youth, 21,053 students from secondary schools (mean age 14.4 years) completed a web-based questionnaire. Multivariate analyses were carried out to assess the strength of the associations between mental health problems, life-events, lifestyle and substance use as independent variables, and problematic video-gaming and problematic social media use as dependent variables. Results: Of the participating students, 5.7{%} reported problematic video-gaming and 9.1{%} problematic social media use. Problematic video-gaming was most strongly associated with conduct problems, suicidal thoughts (all medium effect sizes, OR ≥2, p{
KW - Adolescents
KW - Lifestyle
KW - Mental health
KW - Problematic social media use
KW - Problematic video-gaming
UR - http://www.mendeley.com/research/healthrelated-problems-associated-problematic-videogaming-social-media-adolescents-largescale-crosss-1
M3 - Article
SN - 1724-4935
VL - 14
SP - 11
EP - 19
JO - Clinical Neuropsychiatry
JF - Clinical Neuropsychiatry
IS - 1
ER -