Why do games work? In search of the active substance

L.I.A. de Caluwe, V. Peters, G.J. Hofstede, D. Martens

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

LanguageEnglish
Title of host publicationProceedings of the International Simulation and Gaming Association Conference
EditorsI. Patasiene, E. Bagdonas
Place of PublicationLithuania
PublisherTechnologia, Kaunas
Publication statusPublished - 2009
EventISAGA 2008 - Lithuania
Duration: 7 Jul 200811 Jul 2008

Conference

ConferenceISAGA 2008
Period7/07/0811/07/08

Cite this

de Caluwe, L. I. A., Peters, V., Hofstede, G. J., & Martens, D. (2009). Why do games work? In search of the active substance. In I. Patasiene, & E. Bagdonas (Eds.), Proceedings of the International Simulation and Gaming Association Conference Lithuania: Technologia, Kaunas.
de Caluwe, L.I.A. ; Peters, V. ; Hofstede, G.J. ; Martens, D. / Why do games work? In search of the active substance. Proceedings of the International Simulation and Gaming Association Conference. editor / I. Patasiene ; E. Bagdonas. Lithuania : Technologia, Kaunas, 2009.
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year = "2009",
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de Caluwe, LIA, Peters, V, Hofstede, GJ & Martens, D 2009, Why do games work? In search of the active substance. in I Patasiene & E Bagdonas (eds), Proceedings of the International Simulation and Gaming Association Conference. Technologia, Kaunas, Lithuania, ISAGA 2008, 7/07/08.

Why do games work? In search of the active substance. / de Caluwe, L.I.A.; Peters, V.; Hofstede, G.J.; Martens, D.

Proceedings of the International Simulation and Gaming Association Conference. ed. / I. Patasiene; E. Bagdonas. Lithuania : Technologia, Kaunas, 2009.

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Why do games work? In search of the active substance

AU - de Caluwe, L.I.A.

AU - Peters, V.

AU - Hofstede, G.J.

AU - Martens, D.

PY - 2009

Y1 - 2009

M3 - Conference contribution

BT - Proceedings of the International Simulation and Gaming Association Conference

A2 - Patasiene, I.

A2 - Bagdonas, E.

PB - Technologia, Kaunas

CY - Lithuania

ER -

de Caluwe LIA, Peters V, Hofstede GJ, Martens D. Why do games work? In search of the active substance. In Patasiene I, Bagdonas E, editors, Proceedings of the International Simulation and Gaming Association Conference. Lithuania: Technologia, Kaunas. 2009