Work-in-progress-ARETE-An Interactive Educational System using Augmented Reality

Stefano Masneri, Ana Dominguez, Fridolin Wild, Jeroen Pronk, Matthias Heintz, Jennifer Tiede, Adina Nistor, Giuseppe Chiazzese, Eleni Mangina

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review


ARETE (Augmented Reality Interactive Educational System) is a European project, which aims to develop an interactive toolkit for Augmented Reality (AR) content. In this work in progress paper, we describe the system which is currently being developed. The ARETE system follows human-centered interaction design practices and has a strong focus in interactive, multi-user and multi-lingual technologies. On completion, the system will be evaluated across three pilot studies. The three pilots will involve more than 3000 students across ten European countries and they will assess the impact of usage of the ARETE system and the educational value of AR for English literacy skills, STEM (Science, Technology, Engineering and Math) skills and in the implementation of Positive Behaviour Support in Schools (PBIS). ARETE will also be involved in the implementation of new standards for the creation of cross platform content and services as well as the creation of learning experience data repositories.

Original languageEnglish
Title of host publication2020 6th International Conference of the Immersive Learning Research Network (iLRN)
Subtitle of host publicationConference Proceedings
EditorsDaphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages4
ISBN (Electronic)9781734899504
Publication statusPublished - 4 Aug 2020
Event6th International Conference of the Immersive Learning Research Network, iLRN 2020 - Virtual, Online, United States
Duration: 21 Jun 202025 Jun 2020


Conference6th International Conference of the Immersive Learning Research Network, iLRN 2020
CountryUnited States
CityVirtual, Online


  • augmented reality
  • digital education
  • interactive systems
  • standardization


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